I am an associate professor at the Department of Enterprise Engineering “Mario Lucertini” of the University of Rome “Tor Vergata”. My research interests include algorithmic game theory, with particular emphasis on network formation games and the design and analysis of truthful mechanisms for network problems; fault tolerance, with particular emphasis on graph spanners, distance sensitivity oracles, and efficient swap edge computation; approximation algorithms for graph optimization problems; and the computational aspects of games and puzzles.
I am one of the founders and maintainers of the Complexity of Games (CoG) project, a collaborative compendium of computational complexity results on games and puzzles.
Publications on DBLP